Module - Auto Loot (Magnet) + Chipwar Restriction
| Price | $30 |
|---|---|
| Module | name: addon.autolootname: addon.holy_stone_systemconfig: autoloot.jsonconfig: holy_stone_system.json |
| Short Description | Magnet Loot. During Chip War, you can disable EXP Gain, Item Drop, and PT gain. Rules can be set based on level range. |
Starting from version 1.7.1.38, "Magnet Loot" through ResourceItem, using Eff 120 However, if you wish to create a new Eff, it is possible as well.
autoloot.json| Description | ||
|---|---|---|
work_for_premium |
true / false |
true Premium accounts automatically activate "Magnet Loot".false Requires Resource Item / Jade to activate "Magnet Loot". |
disable_for_guardtower |
true / false |
true "Magnet Loot" is disabled if a tower gets the kill.false "Magnet Loot" works if a tower gets the kill. |
allowed_guardtower |
if
disable_for_guardtower true then only Tower in tower_codes that can have working "Magnet Loot". |
|
blocked_items |
List of items that will not be collected by "Magnet Loot".
|
Starting from version 1.7.2.2, the holy_stone_system has been updated. It now supports all available effects from effect_parameter_ex.
holy_stone_system.json| Description | ||
|---|---|---|
active_scene |
scene |
List of all scenes:
HS_SCENE_INIT | HS_SCENE_BATTLE_TIME | HS_SCENE_BATTLE_END_WAIT_TIME | HS_SCENE_KEEPER_ATTACKABLE_TIME | HS_SCENE_KEEPER_DEATTACKABLE_TIME | HS_SCENE_KEEPER_DIE_TIME | HS_SCENE_KEEPER_CHAOS_TIMEIf you want only apply when "War Start", then use:
HS_SCENE_BATTLE_TIME |
allowed_monsters |
List of monsters that will be excluded from the restrictions.
|
|
rules > effects |
effect_code |
_EFF_STATE::lock_monster_drop Drops available only from allowed_monsters_EFF_STATE::lock_monster_exp EXP gained only from allowed_monsters_EFF_STATE::lock_animus_exp EXP gained for Animus only from allowed_monsters_EFF_STATE::lock_mastery_exp PT gained only from allowed_monsters_EFF_STATE::lock_skill_exp Skill PT gained only from allowed_monsters_EFF_STATE::lock_quest_exp Prevent EXP gained from quests_EFF_STATE::lock_potion_exp Prevent EXP gained from potions_EFF_STATE::lock_potion_recovery_exp Prevent EXP recovery from capsuleAs an alternative, all available effects from
effect_parameter_ex can be used. |
{
"active_scene": "HS_SCENE_BATTLE_TIME",
"allowed_monsters": [
"07713",
"07813",
"07913",
"07A13",
"07B13",
"07C13",
"07D13",
"07E13",
"06F13",
"07013",
"07113",
"07213",
"07313",
"07413",
"07513",
"07613"
],
"rules": [
{
"min_lv": 30,
"max_lv": 56,
"effects": [
{
"effect_code": "_EFF_STATE::lock_monster_drop"
},
{
"effect_code": "_EFF_STATE::lock_monster_exp"
},
{
"effect_code": "_EFF_STATE::lock_animus_exp"
},
{
"effect_code": "_EFF_STATE::lock_mastery_exp"
},
{
"effect_code": "_EFF_STATE::lock_skill_exp"
}
]
},
{
"min_lv": 57,
"max_lv": 70,
"effects": [
{
"effect_code": "_EFF_STATE::lock_quest_exp"
},
{
"effect_code": "_EFF_STATE::lock_potion_exp"
},
{
"effect_code": "_EFF_STATE::lock_potion_recovery_exp"
}
]
}
]
}
Explanation for example above:
When War Start. Characters with Lv 30~56 will have Restriction for monster_drop, monster_exp, animus_exp, mastery_exp, and skill_exp. Characters with Lv 57~70 will have Restriction for quest_exp, potion_exp, potion_recovery_exp. However, restrictions will not be activated if you kill the following monsters (Chip Guardians): 07713, 07813, 07913, 07A13, 07B13, 07C13, 07D13, 07E13, 06F13, 07013, 07113, 07213, 07313, 07413, 07513, 07613.