Pricing List
• The prices below are to be paid monthly.
• First month for testing until D-1 OBT only paid half price, start from OBT you must paid full price (license time gonna be extended).
| Module Name | Short Description | |
|---|---|---|
| Base Modules | Includes all bug fixes, as well as extended and free modules. | |
| Clan Content / Guild Development | Unlock brand-new Guild Skills and Quests, and push your guild all the way to Grade 255! | |
| Upgrade Extended | Unlock brand-new 5th Jewel Slot! Equipment upgrades are now more flexible than ever, with customizable upgrade costs and upgrade types for every piece of equipment. | |
| Points Regeneration | Added support for point regeneration (per minute), configurable by level range and map location. Regeneration rates can also be customized separately for towns and non-town areas. | |
| Transfer Limit | Added control how many times an item can change hands. Each transfer action (trade, throw, sell to UTS, and mail) will reduce the item remaining transfer count. | |
| Buyback Sold Items | Added a brand-new Buyback System to Recover items previously sold to NPCs using Act3_Points. Recovery costs are fully configurable and can include an additional tax rate. | |
| Discord Integration | Show off your in-game activity on Discord with Rich Presence integration | |
| Item Sell Limit | Added support for purchase restrictions based on Council status, Premium Service, and required items at inventory | |
| Loot Exchange | When picking up an item, automatically convert it into points, such as Money, Gold, CPT, PVP Points, Processing Points, Hunting Points, or Gold Points. | |
| Loot Race | Add a delay timer that prevents players from picking up items immediately after a monster is killed, similar to EventSet. | |
| Potion Extended | Extended module for: cash capsule, premium capsule, call race, call guild, spawn monster, etc. | |
| PVP Share on Party | Share PVP Points across party members when killing (type : distribute / duplicate) | |
| Auto Loot (Magnet) + Chipwar Restriction | Magnet Loot. During Chip War, you can disable EXP Gain, Item Drop, and PT gain. Rules can be set based on level range. |
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| ChatSystemEx / Broadcast | Send Notice to ALL Races, Same Race, or Same Map with cost of item. Possible to customize color of chats at client side. |
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| GuardTowerEx | Restricting the deployment of Guard Towers to require an item (license). | |
| Player Effect | Display aura from items placed in the inventory, such as those from Booty/Resource items. (Typically aura only appear when equipped) | |
| Player Statistics |
Add a ranking system that rewards the 1st place player (daily/weekly/monthly) with a special effect from the ResourceItem.
The following module must be enabled: addon.player.effect & addon.pvp_potion
addon.player.effect for displaying an aura for 1st place.
addon.pvp_potion is used to record data based on potion usage.
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| NPC Buffer | Implement a button to obtain buff skills, force skills, or class skills from NPC, with the possibility of costing money. | |
| Asset Encryption | Encrypt client files | |
| Battle Pass | There are two types: Silver (free) and Golden (paid). Each level can have varying EXP values. EXP can be earned from capsules or bought with Cash Points, up to a maximum level of 880. |
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| Unmanned Trader / UTS | Allow buying and selling using the cash points, and configure the tax percentage for the cost of cash points for all races. | |
| Static Boss Respawn Schedule | Implement a static boss spawn schedule using cron. | |
| Full Drop | When a player is killed, there is a possibility for items from their inventory/equipment to drop. Possible to configure a percentage chance for each item to drop, with the option to add protected items and map restrictions. |
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| Trunk Transfer | Allow players to switch an item that different race at the bank, with a cost in Cash Points. | |
| UnitPartsEx | Enable the purchase of MAU parts using Gold, CPT, PVP Points, Processing Points, Hunting Points, or Gold Points. | |
| Attack System | Allow adjustment for attack, defense, accuracy, including MAU Parts. | |
| Equip Durability |
Equipment can have durability like siege kits, when durability reaches zero, the equipments effectiveness will be reduced.
The following module must be enabled: addon.attack_system
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| Auto Send Item by Time | Rewards are automatically distributed to online characters who meet the requirements, using cron job scheduling. | |
| Automine Battery | Pricing : 10% of sales battery / week. Allow setting the mining rate for each battery, for example, x2, x10, x500, on multiple batteries. |