Module - Equipments Socketing
| Price | FREE |
|---|---|
| Module | name: addon.item_socketsconfig: socket_items.jsonextra: socket_gem_records.csvextra: socket_gem_set_eff_records.csvextra: socket_gem_upgrade_records.csvextra: socket_item_records.csv |
| Short Description | Allow attaching gems into new sockets on equipment. |
• There are 3 types of Sockets.
• Each type can have a maximum of 127 Gems (IDs 0 ~ 126).
• Each equipment can have up to 3 Sockets (Slots 0 ~ 2), which you can configure in
socket_item_records.csv.• Each equipment can have different, identical, or mixed Socket types.
• Each Gem can have up to 4 Effects.
• Gems can also provide Set Effects, but only if they are attached to the same equipment. You can configure Set Effects in
socket_gem_set_eff_records.csv.• For Upgrader & Gem items, it is recommended to use ResourceItem, since Gems also utilize Effects.
• Attaching or withdrawing a Gem has a "Success / Failure" chance, configurable through the Gem and Upgrader items (Ruby, Obsidian, Topaz, Crystal) in
socket_gem_upgrade_records.csv.• A failure will destroy the Gem. Equipment with attached Gems may also lose Gems when processed through Item Combination.
• After running the zone, dont forget to copy
GemSockets.edf and place it into client\DataTable\GemSockets.edf.• If you want to modify socket-related wording, you can edit
client\DataTable\en-gb\item_sockets.ini.To implement the BUTTON, you can edit the script ItemCombine.dat > ButtonIds (tab)
| Text | |
|---|---|
167 |
Equipment Socketing |
To configure the cost of Attach / Withdraw Gem, you can edit from socket_gem_records.csv
| Description | |
|---|---|
dalant |
Race currency |
gold |
Gold currency |
pvp_point or pvp |
[PvpCash] PVP Points (PVP) |
pc_point or pc |
[PvpPoint] Contribution Points (CPT) |
processing_point or pp |
[ActionPoint_0] Processing Points (from ore cutting) |
hunter_point or hp |
[ActionPoint_1] Hunting Points (from killing monsters) |
gold_point or gp |
[ActionPoint_2] Gold Points (usually from gold capsules) |
act_point_3 or ap3 |
[ActionPoint_3] Recover Points (used for recover sold items at NPC a.k.a module buyback) |
act_point_4 or ap4 |
[ActionPoint_4] New Points 4 |
act_point_5 or ap5 |
[ActionPoint_5] New Points 5 |
act_point_6 or ap6 |
[ActionPoint_6] New Points 6 |
act_point_7 or ap7 |
[ActionPoint_7] New Points 7 |
act_point_8 or ap8 |
[ActionPoint_8] New Points 8 |
act_point_9 or ap9 |
[ActionPoint_9] New Points 9 |
Below are the example of images






