Module - Equipments Socketing

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Price FREE
Module
name: addon.item_sockets
config: socket_items.json
extra: socket_gem_records.csv
extra: socket_gem_set_eff_records.csv
extra: socket_gem_upgrade_records.csv
extra: socket_item_records.csv
Short Description Allow attaching gems into new sockets on equipment.
• There are 3 types of Sockets.
• Each type can have a maximum of 127 Gems (IDs 0 ~ 126).
• Each equipment can have up to 3 Sockets (Slots 0 ~ 2), which you can configure in socket_item_records.csv.
• Each equipment can have different, identical, or mixed Socket types.
• Each Gem can have up to 4 Effects.
• Gems can also provide Set Effects, but only if they are attached to the same equipment. You can configure Set Effects in socket_gem_set_eff_records.csv.
• For Upgrader & Gem items, it is recommended to use ResourceItem, since Gems also utilize Effects.
• Attaching or withdrawing a Gem has a "Success / Failure" chance, configurable through the Gem and Upgrader items (Ruby, Obsidian, Topaz, Crystal) in socket_gem_upgrade_records.csv.
• A failure will destroy the Gem. Equipment with attached Gems may also lose Gems when processed through Item Combination.
• After running the zone, dont forget to copy GemSockets.edf and place it into client\DataTable\GemSockets.edf.
• If you want to modify socket-related wording, you can edit client\DataTable\en-gb\item_sockets.ini.

To implement the BUTTON, you can edit the script ItemCombine.dat > ButtonIds (tab)

ButtonID
Text
167
Equipment Socketing

To configure the cost of Attach / Withdraw Gem, you can edit from socket_gem_records.csv

insert.currency.type / extract.currency.type
Description
dalant Race currency
gold Gold currency
pvp_point or pvp [PvpCash] PVP Points (PVP)
pc_point or pc [PvpPoint] Contribution Points (CPT)
processing_point or pp [ActionPoint_0] Processing Points (from ore cutting)
hunter_point or hp [ActionPoint_1] Hunting Points (from killing monsters)
gold_point or gp [ActionPoint_2] Gold Points (usually from gold capsules)
act_point_3 or ap3 [ActionPoint_3] Recover Points (used for recover sold items at NPC a.k.a module buyback)
act_point_4 or ap4 [ActionPoint_4] New Points 4
act_point_5 or ap5 [ActionPoint_5] New Points 5
act_point_6 or ap6 [ActionPoint_6] New Points 6
act_point_7 or ap7 [ActionPoint_7] New Points 7
act_point_8 or ap8 [ActionPoint_8] New Points 8
act_point_9 or ap9 [ActionPoint_9] New Points 9

Below are the example of images