Module - Monster Extended
| Price | FREE |
|---|---|
| Module | name: addon.monster_exconfig: monster_ex.json |
| Short Description | Monsters extended feature. |
In this section, there are 3 parameter: records, enemy_rule and default_autorecover
recordsThis section is about monster modifier.
| mon_code | Monster code |
|---|---|
| immortal |
true monster cannot be killedfalse monster can be killed |
| destroy_time_ms |
10000 After spawning, the monster will despawn in 10 seconds.to disable, you can comment it like:
//"destroy_time_ms": 10000, |
| self_destruction_time |
3000 After using Self-Destruct, the monster will detonate after 3 seconds.to disable, you can comment it like:
//"self_destruction_time": 3000, |
| collect_weapon_one_hit |
true Weapons from the collect_weapon list will instantly kill the monster (Immortal status is ignored).false |
| required_generate_aggro |
true Generate aggro from receive damage.false |
| is_white_list |
true Weapons from the collect_weapon list will be treated as a "whitelist" (this is default, any weapons in collect_weapon list will deal damage).false Weapons from the collect_weapon list will be treated as a "blacklist" (any weapons in collect_weapon list will not deal damage). |
| collect_weapon |
["iwkna65", "iwknb65"] List of weapon codes that can affect the monster.to disable, you can comment the list like:
"collect_weapon": [/*"iwkna65", "iwknb65"*/] |
enemy_ruleThis section is about monster aggro after its receiveing damage.
| limit.player |
true The monster is able to engage in aggro towards the player.false The monster cannot engage in aggro towards the player. |
|---|---|
| limit.animus |
true The monster is able to engage in aggro towards the animus.false The monster cannot engage in aggro towards the animus. |
| limit.tower |
true The monster is able to engage in aggro towards the tower.false The monster cannot engage in aggro towards the tower. |
| priority.player | 1 Aggro priority order (1 is the highest). |
| priority.animus | 2 Aggro priority order (1 is the highest). |
| priority.tower | 3 Aggro priority order (1 is the highest). |
| With the above rule, aggro priority will target the player first, then the animus, and finally the tower. | |
default_autorecovertrue CCR behavior.false The monster can be affected and killed by debuffs such as Hell Bless.
{
"records": [
{
"mon_code": "13A07",
"immortal": false,
//"destroy_time_ms": 10000,
//"self_destruction_time": 3000,
"required_generate_aggro": true,
"is_white_list": false,
"collect_weapon_one_hit": false,
"collect_weapon": ["iwxxx01", "iwevn01"]
},
{
"mon_code": "13A17",
"immortal": false,
//"destroy_time_ms": 10000,
//"self_destruction_time": 3000,
"required_generate_aggro": true,
"is_white_list": true,
"collect_weapon_one_hit": false,
"collect_weapon": ["iwxxx01", "iwevn01"]
},
{
"mon_code": "0ED07",
"immortal": true,
//"destroy_time_ms": 10000,
//"self_destruction_time": 3000,
"required_generate_aggro": true,
"is_white_list": false,
"collect_weapon_one_hit": false,
"collect_weapon": ["iwxxx01", "iwevn01"]
},
{
"mon_code": "0ED17",
"immortal": true,
//"destroy_time_ms": 10000,
//"self_destruction_time": 3000,
"required_generate_aggro": true,
"is_white_list": true,
"collect_weapon_one_hit": false,
"collect_weapon": ["iwxxx01", "iwevn01"]
}
],
"enemy_rule": {
"limit.player": true,
"limit.animus": true,
"limit.tower": true,
"priority.player": 1,
"priority.animus": 2,
"priority.tower": 3
},
"default_autorecover": false
}