Module - Player Extended
| Price | FREE |
|---|---|
| Module | name: system.playerconfig: system.player.json |
| Short Description | Extended configuration settings for in-game mechanics. |
| Description | ||
|---|---|---|
loot_take_delay_ms |
400 |
Picking delay (server), in miliseconds. Editing this require editing at client_memory_patch.json too |
tax_rate.store.min |
100 |
Purchase Item from NPC Tax Minimum. 100 = 1%, 3000 = 30%. |
tax_rate.store.max |
3000 |
Purchase Item from NPC Tax Maximum. 100 = 1%, 3000 = 30%. |
To apply a fixed tax for purchase from NPC, use the same value for min and max. Example: 1000 for both tax_rate.store.min & tax_rate.store.max |
||
tax_rate.exchange.min |
1000 |
Gold Exchange at Bank Tax Minimum. 100 = 1%, 3000 = 30%. |
tax_rate.exchange.max |
3000 |
Gold Exchange at Bank Tax Maximum. 100 = 1%, 3000 = 30%. |
To apply a fixed tax for Gold Exchange at Bank, use the same value for min and max. Example: 1000 for both tax_rate.exchange.min & tax_rate.exchange.max |
||
exp_party_coeff.0 |
1.0 |
When there is 1 Player in Party, ExpFromMonster * 1.0 |
exp_party_coeff.1 |
1.1 |
When there is 2 Players in Party, ExpFromMonster * 1.1 |
exp_party_coeff.2 |
1.5 |
When there is 3 Players in Party, ExpFromMonster * 1.5 |
exp_party_coeff.3 |
2.0 |
When there is 4 Players in Party, ExpFromMonster * 2.0 |
exp_party_coeff.4 |
2.5 |
When there is 5 Players in Party, ExpFromMonster * 2.5 |
exp_party_coeff.5 |
3.0 |
When there is 6 Players in Party, ExpFromMonster * 3.0 |
exp_party_coeff.6 |
3.5 |
When there is 7 Players in Party, ExpFromMonster * 3.5 |
exp_party_coeff.7 |
4.5 |
When there is 8 Players in Party, ExpFromMonster * 4.5 |